Our fourth and final deep dive into the early works of id Software focuses on Quake, the successor to Doom and probably the game most responsible for rocket jump-related deaths in the mid-90s. Learn how id once again evolved their first person shooter formula while, at the same time, creating a true 3D engine that would serve as the blueprint for many titles to come. Does it feel as good to play today as it did back when it was released? Listen and find out!
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