Episodes

Monday May 08, 2023
Monday May 08, 2023
Do a barrel roll! Or, maybe not, but do join me as we look at Star Fox, a true 3D-space combat game released on the Super Nintendo back in the early 90s. Learn how the game was made, what new technology had to be created in order to enable the for-the-time advanced 3D visuals, and whether the title still holds up against our modern gaming expectations.
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Monday May 01, 2023
Monday May 01, 2023
Make way...for our next podcast episode focused on Prince Ali himself, Aladdin, for the Sega Genesis! Learn how the game was made, why the graphics and animations looked so darn good and, join me as we discuss and discover whether the game still holds up today, 30 years after it was originally released. Does Aladdin belong in our Pantheon of Classic Gaming, or should it be buried in the Cave of Wonders? There's only one way to find out!
Join the discussion on Discord!
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Monday Apr 24, 2023
Monday Apr 24, 2023
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start!
Join me as we discuss Contra, the father of the run-and-gun genre from the late 80s. Learn how the game was made, why the Konami code even exists, and how well the game holds up today, well over 30 years following its original release.
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Monday Apr 17, 2023
Monday Apr 17, 2023
Before Hideo Kojima became one of the most well-known game designers in the world, he was simply a young developer who loved the cinema, and who wanted to apply cinematic techniques to the games he was creating. One of his earliest titles was Snatcher, a visual novel adventure game set in a dystopian cyberpunk world filled with cybernetic clones determined to take over the human race. Learn how the game was created, what influenced Kojima's early work, and how well the game holds up today. Is Snatcher the newest member of our Classic Gaming Pantheon? There's only one way to find out!
Join the discussion on Discord!
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Monday Apr 10, 2023
Monday Apr 10, 2023
Come with me if you want to live! Or, rather, listen in, as we discuss the creation of three 16-bit Terminator titles, spanning the Super Nintendo, Sega Genesis, and Sega CD consoles. Learn why it took so long for a licensed Terminator title to be created, how each game was made, and which of the three remains worth your time today.
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!

Monday Apr 03, 2023
Monday Apr 03, 2023
Join me as we discuss our second Gameboy title, Super Mario Land 2! Learn how the game improved upon its predecessor, why the introduction of Wario into Mario lore was so significant, and whether the game still feels as good to play today as when it was released around 30 years ago!
Join the discussion on Discord!
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Monday Mar 27, 2023
Monday Mar 27, 2023
It's time to use our head...literally...as we discuss the Turbografx-16 platformer, Bonk's Adventure. Learn how the game was created, why Bonk became a sort of mascot for the Turbbografx system, and whether the prehistoric action still holds up today!
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Monday Mar 20, 2023
Monday Mar 20, 2023
After Eric Chahi created Another World / Out of This World, cinematic platformers were all the rage, including elsewhere in Delphine Software. As Chahi basked in the glory of his newly released masterpiece, Paul Cuisset was working on a game of his own, and one that would define his career almost the same way that Out of This Word became Chahi's claim to fame. Cuisset's game was, of course, Flasback. Learn how the game was created and whether you should still play it today, despite being over 30 years old!
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Monday Mar 13, 2023
Monday Mar 13, 2023
You all know I love full motion video games...and Sewer Shark is undeniably one of those games, so, you know it's going to be a good time! Join me as we dive deep into the creation of Sewer Shark - learn how the game originated as a never-released title for the failed Hasbro Control Vision console before finally getting a second chance on the Sega CD years later, and listen in as we determine whether becoming a sewer jockey today is as fun as it was intended to be back in the early 90s.
Join the discussion on Discord!
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Monday Mar 06, 2023
Monday Mar 06, 2023
Jordan Mechner is computer and video game royalty...but back in the early 80s, he was simply a Yale student trying to make his mark on the still new computer game industry. Karateka would be the result of his early efforts. Join me as we jump back in time to learn how the game was made as we determine whether, nearly 40 years later, the title is still worth your time to play today.
Join the discussion on Discord!
Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!